Function
General
{
"condition-type":"round-preperation",
"function-groups":["music"]
}
- condition-type: type of function
- function-groups: groups the function is part of, used for limiting the amount of functions of a group used
Base Skill Check
{
"..."
"base-skill-check":{
"is-intelligence":true,
"is-agility":false,
"is-strength":false,
"is-speed":false,
"check-modifier":0,
"check-types":["intelligence", "fight-related"]
}
}
- base-skill-check: base skill check that needs to be successful to apply effects
- is-intelligence: flag whether check is performed against intelligence
- is-agility: flag whether check is performed against agility
- is-strength: flag whether check is performed against strength
- is-speed: flag whether check is performed against speed
- check-modifier: modifier applied to the skill check
- check-types: types the check might fit under
Dice Reroll
{
"condition-type":"dice-reroll",
"reroll-types":["fight"]
}
Fight
{
"condition-type":"fight",
"fight-enemy-types":["undead"],
"fight-type":"melee",
"fight-enemy-min":4,
"fight-voluntary-required":true,
"fight-rounds":[1],
"fight-flat-bonus":1,
"resistance-passing":2,
"resistance-surpassing":false,
"resistance-bonus":1
}
Function only works if all requirements are met.
- condition-type: “fight” for fight functionality
- fight-enemy-types: list of enemy types the functionality works against
- fight-type: type of the fight, “melee” or “ranged”
- fight-enemy-min: minimum amount of enemies required
- fight-voluntary-required: Flag if the fight needs to be voluntary
-
fight-rounds: rounds the function might be available
-
fight-flat-bonus: additional damage
- resistance-passing: value of resistance the hero can pass
-
resistance-surpassing: flag whether the resistance passing can surpass 0 and can turn into negative armor values
- resistance-bonus: resistance the hero might receive
Round Preperation
{
"condition-type":"round-preperation",
"wound-reduce":1,
"strength-bonus":1,
"speed-bonus":1,
"agility-bonus":1,
"intelligence-bonus":1,
"additional-rounds":0,
"other-hero-allowed":true,
}
- condition-type: “round-preperation” for round preperation
- wound-reduce: number of wounds reduced
- strength-bonus: strength the hero receives temporarily
- speed-bonus: speed the hero receives temporarily
- agility-bonus: agility the hero receives temporarily
- intelligence-bonus: intelligence the hero receives temporarily
- additional-rounds: number of additional rounds the effect stays
- other-hero-allowed: flag whether the described effects can be applied to a different hero